#include "Effect.h"

Effect::Effect(int spriteId, int framerate)
{
	this->spriteId = spriteId;
	this->framerate = framerate;
	this->repeatTime = 0;
}

Effect::Effect(int spriteId)
{
	this->spriteId = spriteId;
	this->framerate = 0;
	this->repeatTime = 0;
}

Effect::Effect(int spriteId, int framerate, int repeatTime)
{
	this->spriteId = spriteId;
	this->framerate = framerate;
	this->repeatTime = repeatTime;
}

Effect::~Effect()
{

}